94 lines
4.7 KiB
C++
94 lines
4.7 KiB
C++
//******************************************************************************************
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// File: IS_LatchingRelaySwitch.h
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// Authors: Dan G Ogorchock
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//
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// Summary: IS_LatchingRelaySwitch is a class which implements the "Valve" device capability, where output1 opens a valve, and
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// output2 closes a valve. It features optional automatic-turn-off time delay times for for both outputs.
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//
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// It inherits from the st::InterruptSensor class
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//
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// Create an instance of this class in your sketch's global variable section
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// For Example: st::IS_LatchingRelaySwitch sensor1(F("switch1"), PIN_INPUT, HIGH, true, 500, PIN_RELAY1, PIN_RELAY2, LOW, true, 1000, 1000);
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//
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// st::IS_LatchingRelaySwitch() constructor requires the following arguments
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// - String &name - REQUIRED - the name of the object - must match the Groovy ST_Anything DeviceType tile name
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// - byte pinInput - REQUIRED - the Arduino Pin to be used as a digital input to determine switch the state of latching relay
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// - bool iState - REQUIRED - LOW or HIGH - determines which value indicates the interrupt is true
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// - bool internalPullup - REQUIRED - true == INTERNAL_PULLUP
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// - long numReqCounts - REQUIRED - number of counts before changing state of input (prevent false alarms)
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// - byte pinOutput1 - REQUIRED - the Arduino Pin to be used as a digital output
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// - byte pinOutput2 - REQUIRED - the Arduino Pin to be used as a digital output
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// - bool startingState - REQUIRED - the value desired for the initial state of the switch. LOW = "closed", HIGH = "open"
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// - bool invertLogic - REQUIRED - determines whether the Arduino Digital Output should use inverted logic (e.g. active high versus active low relays)
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// - long Output1Time - REQUIRED - the number of milliseconds to keep the output1 on, DEFAULTS to 1000 milliseconds, 0 = will stay on
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// - long Output2Time - REQUIRED - the number of milliseconds to keep the output2 on, DEFAULTS to 1000 milliseconds, 0 = will stay on
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// - bool initializeOutputs - OPTIONAL - determines if the digital outputs are activated during initialization/startup, defaults to 'false'
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//
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// Change History:
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//
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// Date Who What
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// ---- --- ----
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// 2020-06-26 Dan Ogorchock Original Creation
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//
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//
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//******************************************************************************************
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#ifndef ST_IS_LatchingRelaySwitch_H
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#define ST_IS_LatchingRelaySwitch_H
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#include "InterruptSensor.h"
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namespace st
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{
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class IS_LatchingRelaySwitch : public InterruptSensor //inherits from parent InterruptSensor Class
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{
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private:
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//following are for the digital output
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bool m_bCurrentState; //HIGH or LOW
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bool m_bInvertLogic; //determines whether the Arduino Digital Output should use inverted logic
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byte m_nOutputPin1; //Arduino Pin used as a Digital Output for the switch - often connected to a relay or an LED
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byte m_nOutputPin2; //Arduino Pin used as a Digital Output for the switch - often connected to a relay or an LED
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unsigned long m_lOutput1Time; //number of milliseconds to keep digital output HIGH before automatically turning off
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unsigned long m_lOutput2Time; //number of milliseconds to keep digital output HIGH before automatically turning off
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unsigned long m_lTimeChanged; //time when the digital output was last changed
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bool m_bTimerPending; //true if waiting on relay timer to expire
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void writeStateToPin(byte, bool); //function to update the Arduino Digital Output Pin
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public:
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//constructor - called in your sketch's global variable declaration section
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IS_LatchingRelaySwitch(const __FlashStringHelper *name, byte pinInput, bool iState, bool internalPullup, long numReqCounts, byte pinOutput1, byte pinOutput2, bool startingState = LOW, bool invertLogic = false, unsigned long Output1Time = 1000, unsigned long Output2Time = 1000, bool initializeOutputs = false);
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//destructor
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virtual ~IS_LatchingRelaySwitch();
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//initialization function
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virtual void init();
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//update function
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void update();
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//SmartThings Shield data handler (receives command to turn "on" or "off" the switch (digital output)
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virtual void beSmart(const String &str);
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//called periodically by Everything class to ensure ST Cloud is kept consistent with the state of the contact sensor
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virtual void refresh();
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//handles what to do when interrupt is triggered
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virtual void runInterrupt();
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//handles what to do when interrupt is ended
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virtual void runInterruptEnded();
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//gets
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//virtual byte getPin() const { return m_nOutputPin; }
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virtual bool getTimerActive() const { return m_bTimerPending; }
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virtual bool getStatus() const { return m_bCurrentState; }
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};
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}
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#endif
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