165 lines
6.9 KiB
C++
165 lines
6.9 KiB
C++
// Simple demonstration on using an input device to trigger changes on your
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// NeoPixels. Wire a momentary push button to connect from ground to a
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// digital IO pin. When the button is pressed it will change to a new pixel
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// animation. Initial state has all pixels off -- press the button once to
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// start the first animation. As written, the button does not interrupt an
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// animation in-progress, it works only when idle.
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#include <Adafruit_NeoPixel.h>
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#ifdef __AVR__
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#include <avr/power.h> // Required for 16 MHz Adafruit Trinket
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#endif
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// Digital IO pin connected to the button. This will be driven with a
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// pull-up resistor so the switch pulls the pin to ground momentarily.
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// On a high -> low transition the button press logic will execute.
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#define BUTTON_PIN 2
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#define PIXEL_PIN 6 // Digital IO pin connected to the NeoPixels.
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#define PIXEL_COUNT 16 // Number of NeoPixels
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// Declare our NeoPixel strip object:
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Adafruit_NeoPixel strip(PIXEL_COUNT, PIXEL_PIN, NEO_GRB + NEO_KHZ800);
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// Argument 1 = Number of pixels in NeoPixel strip
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// Argument 2 = Arduino pin number (most are valid)
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// Argument 3 = Pixel type flags, add together as needed:
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// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
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// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
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// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
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// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
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// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
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boolean oldState = HIGH;
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int mode = 0; // Currently-active animation mode, 0-9
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void setup() {
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pinMode(BUTTON_PIN, INPUT_PULLUP);
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strip.begin(); // Initialize NeoPixel strip object (REQUIRED)
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strip.show(); // Initialize all pixels to 'off'
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}
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void loop() {
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// Get current button state.
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boolean newState = digitalRead(BUTTON_PIN);
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// Check if state changed from high to low (button press).
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if((newState == LOW) && (oldState == HIGH)) {
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// Short delay to debounce button.
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delay(20);
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// Check if button is still low after debounce.
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newState = digitalRead(BUTTON_PIN);
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if(newState == LOW) { // Yes, still low
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if(++mode > 8) mode = 0; // Advance to next mode, wrap around after #8
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switch(mode) { // Start the new animation...
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case 0:
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colorWipe(strip.Color( 0, 0, 0), 50); // Black/off
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break;
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case 1:
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colorWipe(strip.Color(255, 0, 0), 50); // Red
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break;
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case 2:
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colorWipe(strip.Color( 0, 255, 0), 50); // Green
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break;
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case 3:
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colorWipe(strip.Color( 0, 0, 255), 50); // Blue
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break;
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case 4:
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theaterChase(strip.Color(127, 127, 127), 50); // White
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break;
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case 5:
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theaterChase(strip.Color(127, 0, 0), 50); // Red
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break;
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case 6:
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theaterChase(strip.Color( 0, 0, 127), 50); // Blue
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break;
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case 7:
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rainbow(10);
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break;
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case 8:
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theaterChaseRainbow(50);
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break;
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}
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}
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}
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// Set the last-read button state to the old state.
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oldState = newState;
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}
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// Fill strip pixels one after another with a color. Strip is NOT cleared
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// first; anything there will be covered pixel by pixel. Pass in color
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// (as a single 'packed' 32-bit value, which you can get by calling
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// strip.Color(red, green, blue) as shown in the loop() function above),
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// and a delay time (in milliseconds) between pixels.
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void colorWipe(uint32_t color, int wait) {
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for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
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strip.setPixelColor(i, color); // Set pixel's color (in RAM)
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strip.show(); // Update strip to match
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delay(wait); // Pause for a moment
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}
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}
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// Theater-marquee-style chasing lights. Pass in a color (32-bit value,
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// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)
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// between frames.
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void theaterChase(uint32_t color, int wait) {
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for(int a=0; a<10; a++) { // Repeat 10 times...
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for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
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strip.clear(); // Set all pixels in RAM to 0 (off)
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// 'c' counts up from 'b' to end of strip in steps of 3...
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for(int c=b; c<strip.numPixels(); c += 3) {
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strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
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}
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strip.show(); // Update strip with new contents
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delay(wait); // Pause for a moment
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}
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}
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}
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// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
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void rainbow(int wait) {
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// Hue of first pixel runs 3 complete loops through the color wheel.
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// Color wheel has a range of 65536 but it's OK if we roll over, so
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// just count from 0 to 3*65536. Adding 256 to firstPixelHue each time
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// means we'll make 3*65536/256 = 768 passes through this outer loop:
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for(long firstPixelHue = 0; firstPixelHue < 3*65536; firstPixelHue += 256) {
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for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
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// Offset pixel hue by an amount to make one full revolution of the
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// color wheel (range of 65536) along the length of the strip
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// (strip.numPixels() steps):
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int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
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// strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
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// optionally add saturation and value (brightness) (each 0 to 255).
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// Here we're using just the single-argument hue variant. The result
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// is passed through strip.gamma32() to provide 'truer' colors
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// before assigning to each pixel:
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strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
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}
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strip.show(); // Update strip with new contents
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delay(wait); // Pause for a moment
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}
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}
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// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
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void theaterChaseRainbow(int wait) {
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int firstPixelHue = 0; // First pixel starts at red (hue 0)
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for(int a=0; a<30; a++) { // Repeat 30 times...
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for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
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strip.clear(); // Set all pixels in RAM to 0 (off)
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// 'c' counts up from 'b' to end of strip in increments of 3...
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for(int c=b; c<strip.numPixels(); c += 3) {
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// hue of pixel 'c' is offset by an amount to make one full
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// revolution of the color wheel (range 65536) along the length
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// of the strip (strip.numPixels() steps):
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int hue = firstPixelHue + c * 65536L / strip.numPixels();
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uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
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strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
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}
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strip.show(); // Update strip with new contents
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delay(wait); // Pause for a moment
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firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
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}
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}
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}
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