st-anything/lib/NeoPixelBus_by_Makuna/src/NeoPixelAnimator.h
Gašper Dobrovoljc ec125f27db
IP Configuration
2023-03-11 15:11:03 +01:00

181 lines
4.6 KiB
C++

/*-------------------------------------------------------------------------
NeoPixelAnimator provides animation timing support.
Written by Michael C. Miller.
I invest time and resources providing this open source code,
please support me by dontating (see https://github.com/Makuna/NeoPixelBus)
-------------------------------------------------------------------------
This file is part of the Makuna/NeoPixelBus library.
NeoPixelBus is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
NeoPixelBus is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with NeoPixel. If not, see
<http://www.gnu.org/licenses/>.
-------------------------------------------------------------------------*/
#pragma once
#include <Arduino.h>
#include "internal/NeoEase.h"
enum AnimationState
{
AnimationState_Started,
AnimationState_Progress,
AnimationState_Completed
};
struct AnimationParam
{
float progress;
uint16_t index;
AnimationState state;
};
#if defined(NEOPIXEBUS_NO_STL)
typedef void(*AnimUpdateCallback)(const AnimationParam& param);
#else
#undef max
#undef min
#include <functional>
typedef std::function<void(const AnimationParam& param)> AnimUpdateCallback;
#endif
#define NEO_MILLISECONDS 1 // ~65 seconds max duration, ms updates
#define NEO_CENTISECONDS 10 // ~10.9 minutes max duration, centisecond updates
#define NEO_DECISECONDS 100 // ~1.8 hours max duration, decisecond updates
#define NEO_SECONDS 1000 // ~18.2 hours max duration, second updates
#define NEO_DECASECONDS 10000 // ~7.5 days, 10 second updates
class NeoPixelAnimator
{
public:
NeoPixelAnimator(uint16_t countAnimations, uint16_t timeScale = NEO_MILLISECONDS);
~NeoPixelAnimator();
bool IsAnimating() const
{
return _activeAnimations > 0;
}
bool NextAvailableAnimation(uint16_t* indexAvailable, uint16_t indexStart = 0);
void StartAnimation(uint16_t indexAnimation, uint16_t duration, AnimUpdateCallback animUpdate);
void StopAnimation(uint16_t indexAnimation);
void StopAll();
void RestartAnimation(uint16_t indexAnimation)
{
if (indexAnimation >= _countAnimations || _animations[indexAnimation]._duration == 0)
{
return;
}
StartAnimation(indexAnimation, _animations[indexAnimation]._duration, (_animations[indexAnimation]._fnCallback));
}
bool IsAnimationActive(uint16_t indexAnimation) const
{
if (indexAnimation >= _countAnimations)
{
return false;
}
return (IsAnimating() && _animations[indexAnimation]._remaining != 0);
}
uint16_t AnimationDuration(uint16_t indexAnimation)
{
if (indexAnimation >= _countAnimations)
{
return 0;
}
return _animations[indexAnimation]._duration;
}
void ChangeAnimationDuration(uint16_t indexAnimation, uint16_t newDuration);
void UpdateAnimations();
bool IsPaused()
{
return (!_isRunning);
}
void Pause()
{
_isRunning = false;
}
void Resume()
{
_isRunning = true;
_animationLastTick = millis();
}
uint16_t getTimeScale()
{
return _timeScale;
}
void setTimeScale(uint16_t timeScale)
{
_timeScale = (timeScale < 1) ? (1) : (timeScale > 32768) ? 32768 : timeScale;
}
private:
struct AnimationContext
{
AnimationContext() :
_duration(0),
_remaining(0),
_fnCallback(NULL)
{}
void StartAnimation(uint16_t duration, AnimUpdateCallback animUpdate)
{
_duration = duration;
_remaining = duration;
_fnCallback = animUpdate;
}
void StopAnimation()
{
_remaining = 0;
}
float CurrentProgress()
{
return (float)(_duration - _remaining) / (float)_duration;
}
uint16_t _duration;
uint16_t _remaining;
AnimUpdateCallback _fnCallback;
};
uint16_t _countAnimations;
AnimationContext* _animations;
uint32_t _animationLastTick;
uint16_t _activeAnimations;
uint16_t _timeScale;
bool _isRunning;
};