//****************************************************************************************** // File: IS_LatchingRelaySwitch.h // Authors: Dan G Ogorchock // // Summary: IS_LatchingRelaySwitch is a class which implements the "Valve" device capability, where output1 opens a valve, and // output2 closes a valve. It features optional automatic-turn-off time delay times for for both outputs. // // It inherits from the st::InterruptSensor class // // Create an instance of this class in your sketch's global variable section // For Example: st::IS_LatchingRelaySwitch sensor1(F("switch1"), PIN_INPUT, HIGH, true, 500, PIN_RELAY1, PIN_RELAY2, LOW, true, 1000, 1000); // // st::IS_LatchingRelaySwitch() constructor requires the following arguments // - String &name - REQUIRED - the name of the object - must match the Groovy ST_Anything DeviceType tile name // - byte pinInput - REQUIRED - the Arduino Pin to be used as a digital input to determine switch the state of latching relay // - bool iState - REQUIRED - LOW or HIGH - determines which value indicates the interrupt is true // - bool internalPullup - REQUIRED - true == INTERNAL_PULLUP // - long numReqCounts - REQUIRED - number of counts before changing state of input (prevent false alarms) // - byte pinOutput1 - REQUIRED - the Arduino Pin to be used as a digital output // - byte pinOutput2 - REQUIRED - the Arduino Pin to be used as a digital output // - bool startingState - REQUIRED - the value desired for the initial state of the switch. LOW = "closed", HIGH = "open" // - bool invertLogic - REQUIRED - determines whether the Arduino Digital Output should use inverted logic (e.g. active high versus active low relays) // - long Output1Time - REQUIRED - the number of milliseconds to keep the output1 on, DEFAULTS to 1000 milliseconds, 0 = will stay on // - long Output2Time - REQUIRED - the number of milliseconds to keep the output2 on, DEFAULTS to 1000 milliseconds, 0 = will stay on // - bool initializeOutputs - OPTIONAL - determines if the digital outputs are activated during initialization/startup, defaults to 'false' // // Change History: // // Date Who What // ---- --- ---- // 2020-06-26 Dan Ogorchock Original Creation // // //****************************************************************************************** #ifndef ST_IS_LatchingRelaySwitch_H #define ST_IS_LatchingRelaySwitch_H #include "InterruptSensor.h" namespace st { class IS_LatchingRelaySwitch : public InterruptSensor //inherits from parent InterruptSensor Class { private: //following are for the digital output bool m_bCurrentState; //HIGH or LOW bool m_bInvertLogic; //determines whether the Arduino Digital Output should use inverted logic byte m_nOutputPin1; //Arduino Pin used as a Digital Output for the switch - often connected to a relay or an LED byte m_nOutputPin2; //Arduino Pin used as a Digital Output for the switch - often connected to a relay or an LED unsigned long m_lOutput1Time; //number of milliseconds to keep digital output HIGH before automatically turning off unsigned long m_lOutput2Time; //number of milliseconds to keep digital output HIGH before automatically turning off unsigned long m_lTimeChanged; //time when the digital output was last changed bool m_bTimerPending; //true if waiting on relay timer to expire void writeStateToPin(byte, bool); //function to update the Arduino Digital Output Pin public: //constructor - called in your sketch's global variable declaration section IS_LatchingRelaySwitch(const __FlashStringHelper *name, byte pinInput, bool iState, bool internalPullup, long numReqCounts, byte pinOutput1, byte pinOutput2, bool startingState = LOW, bool invertLogic = false, unsigned long Output1Time = 1000, unsigned long Output2Time = 1000, bool initializeOutputs = false); //destructor virtual ~IS_LatchingRelaySwitch(); //initialization function virtual void init(); //update function void update(); //SmartThings Shield data handler (receives command to turn "on" or "off" the switch (digital output) virtual void beSmart(const String &str); //called periodically by Everything class to ensure ST Cloud is kept consistent with the state of the contact sensor virtual void refresh(); //handles what to do when interrupt is triggered virtual void runInterrupt(); //handles what to do when interrupt is ended virtual void runInterruptEnded(); //gets //virtual byte getPin() const { return m_nOutputPin; } virtual bool getTimerActive() const { return m_bTimerPending; } virtual bool getStatus() const { return m_bCurrentState; } }; } #endif