69 lines
2.9 KiB
C
69 lines
2.9 KiB
C
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//******************************************************************************************
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// File: IS_Button.h
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// Authors: Dan G Ogorchock & Daniel J Ogorchock (Father and Son)
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//
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// Summary: IS_Button is a class which implements the SmartThings "Contact Sensor" device capability.
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// It inherits from the st::InterruptSensor class.
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//
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// Create an instance of this class in your sketch's global variable section
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// For Example: st::IS_Button sensor(F("button1"), PIN_BUTTON1, 1000, LOW, true, 500);
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//
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// st::IS_Button() constructor requires the following arguments
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// - String &name - REQUIRED - the name of the object - should be "button1", "button2", "button3", etc...
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// - byte pin - REQUIRED - the Arduino Pin to be used as a digital input
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// - long reqNumMillisHeld - Required - number of milliseconds required needed to detect a "Held" condition versus a "Pushed" (default = 1000)
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// - bool iState - OPTIONAL - LOW or HIGH - determines which value indicates the interrupt is true (default = HIGH)
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// - bool internalPullup - OPTIONAL - true == INTERNAL_PULLUP (default - true)
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// - long numReqCounts - OPTIONAL - number of counts before changing state of input (prevent false triggers) (default = 500)
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//
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// Change History:
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//
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// Date Who What
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// ---- --- ----
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// 2017-03-25 Dan Ogorchock Original Creation
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// 2020-09-19 Dan Ogorchock Modified to not wait until button is released to send 'held' event, also added released events
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//
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//******************************************************************************************
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#ifndef ST_IS_BUTTON_H
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#define ST_IS_BUTTON_H
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#include "InterruptSensor.h"
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namespace st
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{
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class IS_Button: public InterruptSensor
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{
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private:
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unsigned long m_lTimeBtnPressed; //time when the digital input went high
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unsigned long m_lreqNumMillisHeld; //amount of time required to trigger "held" instead of "pushed"
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bool m_bFirstRun = true; //used to prevent sending inadvertent button pushed/held message on startup
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bool m_bHeldSent = false; //used to prevent sending multiple 'held' messages
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public:
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//constructor - called in your sketch's global variable declaration section
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IS_Button(const __FlashStringHelper *name, byte pin, long reqNumMillisHeld = 1000, bool iState = LOW, bool internalPullup = true, long numReqCounts = 500); //(defaults to using internal pullup resistors)
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//destructor
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virtual ~IS_Button();
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//initialization function
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virtual void init();
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//called periodically by Everything class to ensure ST Cloud is kept up to date. Not used for IS_Button.
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virtual void refresh();
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//handles what to do when interrupt is triggered
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virtual void runInterrupt();
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//handles what to do when interrupt is ended
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virtual void runInterruptEnded();
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//override update method
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virtual void update();
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};
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}
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#endif
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