st-anything/lib/ST_Anything/IS_Presence.h

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2023-03-11 14:11:03 +00:00
//******************************************************************************************
// File: IS_Presence.h
// Authors: Dan G Ogorchock & Daniel J Ogorchock (Father and Son)
//
// Summary: IS_Presence is a class which implements the SmartThings "Presence Sensor" device capability.
// It inherits from the st::InterruptSensor class.
//
// Create an instance of this class in your sketch's global variable section
// For Example: st::IS_Presence sensor1(F("presence1"), PIN_PRESENCE, LOW, true, 5000);
//
// st::IS_Presence() constructor requires the following arguments
// - String &name - REQUIRED - the name of the object - must match the Groovy ST_Anything DeviceType tile name
// - byte pin - REQUIRED - the Arduino Pin to be used as a digital input
// - bool iState - REQUIRED - LOW or HIGH - determines which value indicates the interrupt is true
// - bool internalPullup - OPTIONAL - true == INTERNAL_PULLUP
// - long numReqCounts - OPTIONAL - number of counts before changing state of input (prevent false alarms)
//
// Change History:
//
// Date Who What
// ---- --- ----
// 2019-10-12 Dan Ogorchock Original Creation
//
//
//******************************************************************************************
#ifndef ST_IS_PRESENCE_H
#define ST_IS_PRESENCE_H
#include "InterruptSensor.h"
namespace st
{
class IS_Presence: public InterruptSensor
{
private:
//inherits everything necessary from parent InterruptSensor Class
public:
//constructor - called in your sketch's global variable declaration section
IS_Presence(const __FlashStringHelper *name, byte pin, bool iState, bool internalPullup = false, long numReqCounts = 0); //(defaults to NOT using internal pullup resistors, and required counts = 0)
//destructor
virtual ~IS_Presence();
//initialization function
virtual void init();
//called periodically by Everything class to ensure ST Cloud is kept consistent with the state of the presence sensor
virtual void refresh();
//handles what to do when interrupt is triggered
virtual void runInterrupt();
//handles what to do when interrupt is ended
virtual void runInterruptEnded();
};
}
#endif