232 lines
8.8 KiB
Arduino
232 lines
8.8 KiB
Arduino
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/****************************************************************************
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* This example is based on StrandtestBLE example and adapts it to use
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* the new ArduinoBLE library.
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*
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* https://github.com/arduino-libraries/ArduinoBLE
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*
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* Supported boards:
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* Arduino MKR WiFi 1010, Arduino Uno WiFi Rev2 board, Arduino Nano 33 IoT,
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Arduino Nano 33 BLE, or Arduino Nano 33 BLE Sense board.
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*
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* You can use a generic BLE central app, like LightBlue (iOS and Android) or
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* nRF Connect (Android), to interact with the services and characteristics
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* created in this sketch.
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*
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* This example code is in the public domain.
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*
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*/
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#include <Adafruit_NeoPixel.h>
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#define PIN 15 // Pin where NeoPixels are connected
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// Declare our NeoPixel strip object:
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Adafruit_NeoPixel strip(64, PIN, NEO_GRB + NEO_KHZ800);
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// Argument 1 = Number of pixels in NeoPixel strip
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// Argument 2 = Arduino pin number (most are valid)
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// Argument 3 = Pixel type flags, add together as needed:
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// NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
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// NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
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// NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
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// NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
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// NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
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// NEOPIXEL BEST PRACTICES for most reliable operation:
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// - Add 1000 uF CAPACITOR between NeoPixel strip's + and - connections.
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// - MINIMIZE WIRING LENGTH between microcontroller board and first pixel.
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// - NeoPixel strip's DATA-IN should pass through a 300-500 OHM RESISTOR.
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// - AVOID connecting NeoPixels on a LIVE CIRCUIT. If you must, ALWAYS
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// connect GROUND (-) first, then +, then data.
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// - When using a 3.3V microcontroller with a 5V-powered NeoPixel strip,
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// a LOGIC-LEVEL CONVERTER on the data line is STRONGLY RECOMMENDED.
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// (Skipping these may work OK on your workbench but can fail in the field)
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uint8_t rgb_values[3];
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#include <ArduinoBLE.h>
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BLEService ledService("19B10000-E8F2-537E-4F6C-D104768A1214"); // BLE LED Service
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// BLE LED Switch Characteristic - custom 128-bit UUID, read and writable by central
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BLEByteCharacteristic switchCharacteristic("19B10001-E8F2-537E-4F6C-D104768A1214", BLERead | BLEWrite);
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void setup()
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{
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Serial.begin(115200);
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Serial.println("Hello World!");
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// custom services and characteristics can be added as well
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// begin initialization
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if (!BLE.begin())
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{
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Serial.println("starting BLE failed!");
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while (1)
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;
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}
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Serial.print("Peripheral address: ");
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Serial.println(BLE.address());
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// set advertised local name and service UUID:
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BLE.setLocalName("LED");
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BLE.setAdvertisedService(ledService);
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// add the characteristic to the service
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ledService.addCharacteristic(switchCharacteristic);
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// add service
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BLE.addService(ledService);
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// set the initial value for the characeristic:
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switchCharacteristic.writeValue(0);
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// start advertising
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BLE.advertise();
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strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
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strip.show(); // Turn OFF all pixels ASAP
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pinMode(PIN, OUTPUT);
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digitalWrite(PIN, LOW);
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}
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void loop()
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{
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BLEDevice central = BLE.central();
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// if a central is connected to peripheral:
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if (central)
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{
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Serial.print("Connected to central: ");
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// print the central's MAC address:
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Serial.println(central.address());
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// while the central is still connected to peripheral:
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while (central.connected())
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{
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// if the remote device wrote to the characteristic,
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// use the value to control the LED:
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if (switchCharacteristic.written())
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{
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switch (switchCharacteristic.value())
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{
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case 'a':
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colorWipe(strip.Color(255, 0, 0), 20); // Red
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break;
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case 'b':
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colorWipe(strip.Color(0, 255, 0), 20); // Green
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break;
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case 'c':
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colorWipe(strip.Color(0, 0, 255), 20); // Blue
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break;
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case 'd':
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theaterChase(strip.Color(255, 0, 0), 20); // Red
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break;
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case 'e':
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theaterChase(strip.Color(0, 255, 0), 20); // Green
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break;
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case 'f':
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theaterChase(strip.Color(255, 0, 255), 20); // Cyan
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break;
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case 'g':
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rainbow(10);
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break;
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case 'h':
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theaterChaseRainbow(20);
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break;
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}
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}
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}
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}
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}
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// Fill strip pixels one after another with a color. Strip is NOT cleared
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// first; anything there will be covered pixel by pixel. Pass in color
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// (as a single 'packed' 32-bit value, which you can get by calling
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// strip.Color(red, green, blue) as shown in the loop() function above),
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// and a delay time (in milliseconds) between pixels.
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void colorWipe(uint32_t color, int wait)
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{
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for (int i = 0; i < strip.numPixels(); i++)
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{ // For each pixel in strip...
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strip.setPixelColor(i, color); // Set pixel's color (in RAM)
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strip.show(); // Update strip to match
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delay(wait); // Pause for a moment
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}
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}
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// Theater-marquee-style chasing lights. Pass in a color (32-bit value,
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// a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)
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// between frames.
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void theaterChase(uint32_t color, int wait)
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{
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for (int a = 0; a < 10; a++)
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{ // Repeat 10 times...
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for (int b = 0; b < 3; b++)
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{ // 'b' counts from 0 to 2...
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strip.clear(); // Set all pixels in RAM to 0 (off)
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// 'c' counts up from 'b' to end of strip in steps of 3...
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for (int c = b; c < strip.numPixels(); c += 3)
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{
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strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
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}
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strip.show(); // Update strip with new contents
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delay(wait); // Pause for a moment
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}
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}
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}
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// Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
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void rainbow(int wait)
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{
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// Hue of first pixel runs 5 complete loops through the color wheel.
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// Color wheel has a range of 65536 but it's OK if we roll over, so
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// just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
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// means we'll make 5*65536/256 = 1280 passes through this outer loop:
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for (long firstPixelHue = 0; firstPixelHue < 5 * 65536; firstPixelHue += 256)
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{
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for (int i = 0; i < strip.numPixels(); i++)
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{ // For each pixel in strip...
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// Offset pixel hue by an amount to make one full revolution of the
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// color wheel (range of 65536) along the length of the strip
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// (strip.numPixels() steps):
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int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
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// strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
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// optionally add saturation and value (brightness) (each 0 to 255).
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// Here we're using just the single-argument hue variant. The result
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// is passed through strip.gamma32() to provide 'truer' colors
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// before assigning to each pixel:
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strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
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}
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strip.show(); // Update strip with new contents
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delay(wait); // Pause for a moment
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}
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}
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// Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
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void theaterChaseRainbow(int wait)
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{
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int firstPixelHue = 0; // First pixel starts at red (hue 0)
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for (int a = 0; a < 30; a++)
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{ // Repeat 30 times...
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for (int b = 0; b < 3; b++)
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{ // 'b' counts from 0 to 2...
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strip.clear(); // Set all pixels in RAM to 0 (off)
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// 'c' counts up from 'b' to end of strip in increments of 3...
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for (int c = b; c < strip.numPixels(); c += 3)
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{
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// hue of pixel 'c' is offset by an amount to make one full
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// revolution of the color wheel (range 65536) along the length
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// of the strip (strip.numPixels() steps):
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int hue = firstPixelHue + c * 65536L / strip.numPixels();
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uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
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strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
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}
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strip.show(); // Update strip with new contents
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delay(wait); // Pause for a moment
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firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
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}
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}
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}
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