207 lines
6.9 KiB
C++
207 lines
6.9 KiB
C++
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//******************************************************************************************
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// File: IS_LatchingRelaySwitch.cpp
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// Authors: Dan G Ogorchock
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//
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// Summary: IS_LatchingRelaySwitch is a class which implements the "Valve" device capability, where output1 opens a valve, and
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// output2 closes a valve. It features optional automatic-turn-off time delay times for for both outputs.
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//
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// It inherits from the st::InterruptSensor class
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//
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// Create an instance of this class in your sketch's global variable section
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// For Example: st::IS_LatchingRelaySwitch sensor1(F("switch1"), PIN_INPUT, HIGH, true, 500, PIN_RELAY1, PIN_RELAY2, LOW, true, 1000, 1000);
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//
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// st::IS_LatchingRelaySwitch() constructor requires the following arguments
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// - String &name - REQUIRED - the name of the object - must match the Groovy ST_Anything DeviceType tile name
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// - byte pinInput - REQUIRED - the Arduino Pin to be used as a digital input to determine the switch state of latching relay
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// - bool iState - REQUIRED - LOW or HIGH - determines which value indicates the interrupt is true
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// - bool internalPullup - REQUIRED - true == INTERNAL_PULLUP
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// - long numReqCounts - REQUIRED - number of counts before changing state of input (prevent false alarms)
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// - byte pinOutput1 - REQUIRED - the Arduino Pin to be used as a digital output
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// - byte pinOutput2 - REQUIRED - the Arduino Pin to be used as a digital output
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// - bool startingState - REQUIRED - the value desired for the initial state of the switch. LOW = "closed", HIGH = "open"
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// - bool invertLogic - REQUIRED - determines whether the Arduino Digital Output should use inverted logic (e.g. active high versus active low relays)
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// - long Output1Time - REQUIRED - the number of milliseconds to keep the output1 on, DEFAULTS to 1000 milliseconds, 0 = will stay on
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// - long Output2Time - REQUIRED - the number of milliseconds to keep the output2 on, DEFAULTS to 1000 milliseconds, 0 = will stay on
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// - bool initializeOutputs - OPTIONAL - determines if the digital outputs are activated during initialization/startup, defaults to 'false'
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//
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// Change History:
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//
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// Date Who What
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// ---- --- ----
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// 2020-06-26 Dan Ogorchock Original Creation
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//
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//
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//******************************************************************************************
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#include "IS_LatchingRelaySwitch.h"
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#include "Constants.h"
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#include "Everything.h"
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namespace st
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{
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//private
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void IS_LatchingRelaySwitch::writeStateToPin(byte pin, bool state)
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{
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digitalWrite(pin, m_bInvertLogic ? !state : state);
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}
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//public
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//constructor
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IS_LatchingRelaySwitch::IS_LatchingRelaySwitch(const __FlashStringHelper *name, byte pinInput, bool iState, bool internalPullup, long numReqCounts, byte pinOutput1, byte pinOutput2, bool startingState, bool invertLogic, unsigned long Output1Time, unsigned long Output2Time, bool initializeOutputs) :
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InterruptSensor(name, pinInput, iState, internalPullup, numReqCounts), //use parent class' constructor,
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m_nOutputPin1(pinOutput1),
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m_nOutputPin2(pinOutput2),
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m_bCurrentState(startingState),
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m_bInvertLogic(invertLogic),
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m_lOutput1Time(Output1Time),
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m_lOutput2Time(Output2Time),
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m_lTimeChanged(0),
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m_bTimerPending(false)
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{
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//set pin mode
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pinMode(m_nOutputPin1, OUTPUT);
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pinMode(m_nOutputPin2, OUTPUT);
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if (initializeOutputs)
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{
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//update the digital outputs
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if (((m_bCurrentState == HIGH) && (m_lOutput1Time > 0)) || ((m_bCurrentState == LOW) && (m_lOutput2Time > 0)))
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{
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m_bTimerPending = true;
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}
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m_lTimeChanged = millis();
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writeStateToPin(m_nOutputPin1, m_bCurrentState);
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writeStateToPin(m_nOutputPin2, !m_bCurrentState);
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}
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else
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{
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//Make sure both digital outputs are 'off' if initializeOutputs == false
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writeStateToPin(m_nOutputPin1, LOW);
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writeStateToPin(m_nOutputPin2, LOW);
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}
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}
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//destructor
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IS_LatchingRelaySwitch::~IS_LatchingRelaySwitch()
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{
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}
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void IS_LatchingRelaySwitch::init()
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{
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//get current status of switch by calling parent class's init() routine - no need to duplicate it here!
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InterruptSensor::init();
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//refresh();
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}
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//update function
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void IS_LatchingRelaySwitch::update()
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{
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if (m_bTimerPending)
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{
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if ((m_bCurrentState == HIGH) && (millis() - m_lTimeChanged >= m_lOutput1Time))
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{
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writeStateToPin(m_nOutputPin1, LOW);
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}
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else if ((m_bCurrentState == LOW) && (millis() - m_lTimeChanged >= m_lOutput2Time))
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{
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writeStateToPin(m_nOutputPin2, LOW);
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}
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}
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//make sure to call the parent class' update() since we overrode it for the above timer logic
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InterruptSensor::update();
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}
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void IS_LatchingRelaySwitch::beSmart(const String &str)
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{
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String s = str.substring(str.indexOf(' ') + 1);
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if (st::Device::debug) {
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Serial.print(F("IS_LatchingRelaySwitch::beSmart s = "));
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Serial.println(s);
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}
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//if ((s == F("open")) && (m_bCurrentState == LOW))
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if (s == F("on"))
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{
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if (m_bTimerPending)
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{
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if (st::Everything::bTimersPending > 0) st::Everything::bTimersPending--;
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m_bTimerPending = false;
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}
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m_bCurrentState = HIGH;
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//Save time turned on
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m_lTimeChanged = millis();
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//Increment number of active timers
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if ((!m_bTimerPending) && (m_lOutput1Time > 0))
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{
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st::Everything::bTimersPending++;
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m_bTimerPending = true;
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}
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//Queue the relay status update the ST Cloud
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//refresh();
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//update the digital outputs
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writeStateToPin(m_nOutputPin2, !m_bCurrentState);
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writeStateToPin(m_nOutputPin1, m_bCurrentState);
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}
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//else if ((s == F("close")) && (m_bCurrentState == HIGH))
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else if (s == F("off"))
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{
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if (m_bTimerPending)
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{
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if (st::Everything::bTimersPending > 0) st::Everything::bTimersPending--;
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m_bTimerPending = false;
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}
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m_bCurrentState = LOW;
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//Save time turned on
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m_lTimeChanged = millis();
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//Increment number of active timers
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if ((!m_bTimerPending) && (m_lOutput2Time > 0))
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{
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st::Everything::bTimersPending++;
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m_bTimerPending = true;
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}
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//Queue the relay status update the Hub
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//refresh();
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//update the digital outputs
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writeStateToPin(m_nOutputPin1, m_bCurrentState);
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writeStateToPin(m_nOutputPin2, !m_bCurrentState);
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}
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}
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//called periodically by Everything class to ensure Hub is kept consistent with the state of the contact sensor
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void IS_LatchingRelaySwitch::refresh()
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{
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//Queue the relay status update the Hub
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//Everything::sendSmartString(getName() + " " + (m_bCurrentState == HIGH ? F("on") : F("off")));
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Everything::sendSmartString(getName() + (getStatus() ? F(" off") : F(" on")));
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}
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void IS_LatchingRelaySwitch::runInterrupt()
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{
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//add the "closed" event to the buffer to be queued for transfer to the ST Shield
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Everything::sendSmartString(getName() + F(" off"));
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}
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void IS_LatchingRelaySwitch::runInterruptEnded()
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{
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//add the "open" event to the buffer to be queued for transfer to the ST Shield
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Everything::sendSmartString(getName() + F(" on"));
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}
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}
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