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Gašper Dobrovoljc 2023-02-18 23:09:24 +01:00
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.pio
.vscode/.browse.c_cpp.db*
.vscode/c_cpp_properties.json
.vscode/launch.json
.vscode/ipch
data/

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{
// See http://go.microsoft.com/fwlink/?LinkId=827846
// for the documentation about the extensions.json format
"recommendations": [
"platformio.platformio-ide"
],
"unwantedRecommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

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.DS_Store
node_modules
/build
/.svelte-kit
/package
.env
.env.*
!.env.example
# Ignore files for PNPM, NPM and YARN
pnpm-lock.yaml
package-lock.json
yarn.lock

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module.exports = {
root: true,
parser: '@typescript-eslint/parser',
extends: ['eslint:recommended', 'plugin:@typescript-eslint/recommended', 'prettier'],
plugins: ['svelte3', '@typescript-eslint'],
ignorePatterns: ['*.cjs'],
overrides: [{ files: ['*.svelte'], processor: 'svelte3/svelte3' }],
settings: {
'svelte3/typescript': () => require('typescript')
},
parserOptions: {
sourceType: 'module',
ecmaVersion: 2020
},
env: {
browser: true,
es2017: true,
node: true
}
};

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.DS_Store
node_modules
/build
/.svelte-kit
/package
.env
.env.*
!.env.example
vite.config.js.timestamp-*
vite.config.ts.timestamp-*
build/

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engine-strict=true

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.DS_Store
node_modules
/build
/.svelte-kit
/package
.env
.env.*
!.env.example
# Ignore files for PNPM, NPM and YARN
pnpm-lock.yaml
package-lock.json
yarn.lock

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{
"useTabs": true,
"singleQuote": true,
"trailingComma": "none",
"printWidth": 100,
"plugins": ["prettier-plugin-svelte"],
"pluginSearchDirs": ["."],
"overrides": [{ "files": "*.svelte", "options": { "parser": "svelte" } }]
}

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# create-svelte
Everything you need to build a Svelte project, powered by [`create-svelte`](https://github.com/sveltejs/kit/tree/master/packages/create-svelte).
## Creating a project
If you're seeing this, you've probably already done this step. Congrats!
```bash
# create a new project in the current directory
npm create svelte@latest
# create a new project in my-app
npm create svelte@latest my-app
```
## Developing
Once you've created a project and installed dependencies with `npm install` (or `pnpm install` or `yarn`), start a development server:
```bash
npm run dev
# or start the server and open the app in a new browser tab
npm run dev -- --open
```
## Building
To create a production version of your app:
```bash
npm run build
```
You can preview the production build with `npm run preview`.
> To deploy your app, you may need to install an [adapter](https://kit.svelte.dev/docs/adapters) for your target environment.

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{
"name": "dashboard",
"version": "0.0.1",
"private": true,
"scripts": {
"dev": "vite dev",
"build": "vite build",
"preview": "vite preview",
"check": "svelte-kit sync && svelte-check --tsconfig ./tsconfig.json",
"check:watch": "svelte-kit sync && svelte-check --tsconfig ./tsconfig.json --watch",
"lint": "prettier --plugin-search-dir . --check . && eslint .",
"format": "prettier --plugin-search-dir . --write ."
},
"devDependencies": {
"@sveltejs/adapter-auto": "^2.0.0",
"@sveltejs/adapter-static": "^2.0.1",
"@sveltejs/kit": "^1.5.0",
"@typescript-eslint/eslint-plugin": "^5.45.0",
"@typescript-eslint/parser": "^5.45.0",
"eslint": "^8.28.0",
"eslint-config-prettier": "^8.5.0",
"eslint-plugin-svelte3": "^4.0.0",
"prettier": "^2.8.0",
"prettier-plugin-svelte": "^2.8.1",
"svelte": "^3.54.0",
"svelte-check": "^3.0.1",
"tslib": "^2.4.1",
"typescript": "^4.9.3",
"vite": "^4.0.0"
},
"type": "module"
}

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// See https://kit.svelte.dev/docs/types#app
// for information about these interfaces
declare global {
namespace App {
// interface Error {}
// interface Locals {}
// interface PageData {}
// interface Platform {}
}
}
export {};

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<link rel="icon" href="%sveltekit.assets%/favicon.png" />
<meta name="viewport" content="width=device-width" />
%sveltekit.head%
</head>
<body data-sveltekit-preload-data="hover">
<div style="display: contents">%sveltekit.body%</div>
</body>
</html>

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export const prerender = true;

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<script lang="ts">
import { browser } from '$app/environment';
if (browser) {
const source = new EventSource('http://10.50.0.114/events');
source.addEventListener('open', (e) => {
console.log('Connected');
});
source.addEventListener('message', (e) => {
console.log('message', e.data);
});
}
</script>
<h1>Welcome to SvelteKit</h1>
<p>Visit <a href="https://kit.svelte.dev">kit.svelte.dev</a> to read the documentation</p>

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import adapter from '@sveltejs/adapter-static';
import { vitePreprocess } from '@sveltejs/kit/vite';
/** @type {import('@sveltejs/kit').Config} */
const config = {
preprocess: vitePreprocess(),
kit: {
adapter: adapter({
pages: 'build',
assets: 'build',
fallback: null,
precompress: false,
strict: true
})
}
};
export default config;

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{
"extends": "./.svelte-kit/tsconfig.json",
"compilerOptions": {
"allowJs": true,
"checkJs": true,
"esModuleInterop": true,
"forceConsistentCasingInFileNames": true,
"resolveJsonModule": true,
"skipLibCheck": true,
"sourceMap": true,
"strict": true
}
// Path aliases are handled by https://kit.svelte.dev/docs/configuration#alias
//
// If you want to overwrite includes/excludes, make sure to copy over the relevant includes/excludes
// from the referenced tsconfig.json - TypeScript does not merge them in
}

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import { sveltekit } from '@sveltejs/kit/vite';
import { defineConfig } from 'vite';
export default defineConfig({
plugins: [sveltekit()]
});

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This directory is intended for project header files.
A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.
```src/main.c
#include "header.h"
int main (void)
{
...
}
```
Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.
In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.
Read more about using header files in official GCC documentation:
* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes
https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html

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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.
The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").
For example, see a structure of the following two libraries `Foo` and `Bar`:
|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c
and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>
int main (void)
{
...
}
```
PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.
More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html

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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html
[env:esp32doit-espduino]
platform = espressif32
board = esp32doit-espduino
framework = arduino
lib_deps = ottowinter/ESPAsyncWebServer-esphome@^3.0.0
monitor_speed = 115200

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#include <Arduino.h>
#include <ESPAsyncWebServer.h>
#include <SPIFFS.h>
#include <WiFi.h>
const char *ssid = "stoenka";
const char *password = "topavem2020";
AsyncWebServer server(80);
AsyncEventSource events("/events");
void setupWifi() {
Serial.println("Connecting to WiFi");
WiFi.begin(ssid, password);
while (WiFi.status() != WL_CONNECTED) {
delay(1000);
Serial.print(".");
}
Serial.println();
Serial.print("Connected: ");
Serial.println(WiFi.localIP());
Serial.println();
}
void onConnect(AsyncEventSourceClient *client) {
Serial.println("Client connected to events");
}
void setupServer() {
if (!SPIFFS.begin(true)) {
Serial.println("Failed to mount file system");
return;
}
events.onConnect(onConnect);
server.addHandler(&events);
server.serveStatic("/", SPIFFS, "/").setDefaultFile("index.html");
server.begin();
Serial.println("Server running");
}
void setup() {
Serial.begin(115200);
setupWifi();
setupServer();
}
int i = 0;
void loop() {
i++;
if (i > 100000) {
i = 0;
events.send("hello", "message", millis());
}
}

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This directory is intended for PlatformIO Test Runner and project tests.
Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.
More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html