Keypress detection fixes
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parent
0c760d380c
commit
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@ -35,9 +35,10 @@ class Player(GameObject):
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self.lives = 3
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self.lives = 3
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def update(self):
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def update(self):
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if pygame.K_LEFT in self.game.keys:
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keys = pygame.key.get_pressed()
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if keys[pygame.K_LEFT]:
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self.x -= 1
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self.x -= 1
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if pygame.K_RIGHT in self.game.keys:
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if keys[pygame.K_RIGHT]:
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self.x += 1
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self.x += 1
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for obstacle in self.game.obstacles:
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for obstacle in self.game.obstacles:
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@ -102,7 +103,6 @@ class Game:
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self.running = True
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self.running = True
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self.lost = False
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self.lost = False
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self.keys = set()
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self.obstacles = []
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self.obstacles = []
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self.points = 0
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self.points = 0
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@ -140,12 +140,6 @@ class Game:
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case pygame.QUIT:
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case pygame.QUIT:
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self.running = False
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self.running = False
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break
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break
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case pygame.KEYDOWN:
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self.keys.add(event.key)
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break
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case pygame.KEYUP:
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self.keys.remove(event.key)
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break
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if self.lost:
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if self.lost:
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return
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return
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